Six crank laser musket.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Six crank laser musket. Things To Know About Six crank laser musket.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …The crank mechanic makes it much better of a sniper than other weapons. With a regular sniper rifle, only the first shot gets 3.5*x sneak damage before the enemy notices you. But with the Laser Musket, you can load six shots at once, and all get 3.5*x sneak damage.Two Shot only adds a second projectile at base damage without mods and the Laser Musket's power comes from Six Crank. Nachos and Lemonheads on my dad's boat. StoneRevolver 8 years ago #8. Never-Ending Just make sure to have a companion hold the rest of your ammo. Time for some ballistic therapy!

Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW.The key here is that you can "crank" it up, by mashing the reload button. The gun will be named with how many "cranks" it can have. For example "Four-Crank Laser Musket". Well...I recently found a Six-Crank Laser Musket, and it's absurd. If I need to fight a boss, or know there's Super Mutants ahead, I just 6-crank that shit and peek the corner.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...

I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ...

I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …If you are low- level enough (<15) and can farm legendaries, the two-shot legendary laser musket is end-game good because each charge is exactly double the base damage. So if you would normally do 50 damage with a laser musket, two-shot makes it 100 PER CRANK. The best (six-crank) capacitor (needs some science perks) gives you a 600 …Boards. Fallout 4. How to calculate Six-Crank Laser Musket Damage? kingsiv 8 years ago #1. 80 base damage. 80 x 6 = 480 (+ any other modifiers).

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EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

It keeps getting asked and it just seems so insane, so asking again. Ex: One crank = 50 damage. Up to 6 cranks, 300 damage? That's just base, nothing special added on. I ask because a Fat Man does around 450 but a musket does SO much more. I'm bout level 20 and found the 2 shot musket. Fires an additional beam at the same base damage per crank. The three crank capacitor is a capacitor weapon mod for the laser musket in Fallout 4. The three-crank capacitor allows for a maximum charge of three fusion cells for the laser musket. Can be crafted at a weapons workbench. Fallout 4. Guass riffle (holy op!!) vs laser musket. zuko514 8 years ago #1. Omg gauss rifle is so op. I play on hard,with a sneak build. In sneak mode it one shot an legendary alpha death claw,it is almost fame breaking. I notice the girl at minute man base sells a six crabk laser musket,when fully upgrade how is ut compares to the gauss rifle. It seems people arent sure how the laser musket works. Each crank goes towards making the next beam more powerful, up to a limit of 6. It does not allow you to make 6 shots in a row. So, yeah, a 2 shot laser musket will have 2 beams, on every shot, as with ever other 2 shot weapon. Only two beams.The Laser Musket is a new weapon introduced in fallout 4. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket.The Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine.

The Laser Musket is a makeshift weapon consisting of Laser Rifle parts and focusing lenses on top of a musket frame, with a crank capacitor on its back. The crank is used to prime the capacitor, [Pub 1] consuming Fusion Cells in the process. With additional mods, the crank capacity can be increased, at the expense of reload time and ammo ... Laser Musket Four Crank Capacitor: Four crank reload maximum. +0.8: Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) Laser Musket Five Crank …Nov 3, 2016 · The Laser Musket is a new weapon introduced in fallout 4. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket. Up ... 3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades. EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Im not a fan of the laser musket for any use. As a sniper, youll be lucky to get 2 shots off (assuming its six crank) before the baddies are on top of you. Id rather have the higher rate of fire of a laser rifle, personally. Plus, im pretty sure the musket will be heavier. Jun 3, 2017 · About this mod. The Laser Musket doesn't require ammo, it charges using the hand crank. Inspired by Pokepunch's CrankToCharge and while trying to fix some bugs and things I didn't quite like, I ended up remaking the mod entirely. Pokepunch's mod works by giving you an invisible quest that adds a "fusion breeder" (which is an ammo placeholder ...

Contrary to others, I think the Laser Musket is a perfectly cromulent weapon. With some four to six crank mods, it will really pump out the damage. Not a high rate of fire, but you don't need a high rate of fire. Hit your enemy once to do the job instead of hitting them multiple times to do the same job.Laser printers are a much-needed necessity for anyone that owns a computer. Whether you have a home office or have a computer for entertainment and social media, a laser printer he...The Laser Musket is a new weapon introduced in fallout 4. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket.Ergo six cranks in a single shot is equivalent to firing six single crank shots. I was the Stig "Or I could just, you know, drive the f***ing car." - TUSMEnterprises. Taiolu 8 years ago #5. ... You gotta crank dat Laser Musket three times. I used to be an Adventurer like you, but then got too many settlements marked on my map while having an ...When it comes to laser hair removal, one of the first questions that comes to mind is, “What is the average cost?” The price of laser hair removal can vary depending on several fac...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket.Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ...Make your home or office a pleasure to print from with one of the best-reviewed printer brands. From laser printers that crank out 25 pages per minute to economical home printers a...

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A six-crank means the damage of six shots compacted into one, which pretty much equals the Gauss Rifle for damage but with a slightly longer reload time. Add to this the sneak attack damage multiplier, a critical hit damage multiplier, etc, and you see that this is a weapon that does not mess around. ... 6 crank laser musket with a scope 1 ...

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ...So one crank is always "terrible laser rifle". But the more cranks you put in, the more ridiculous your sneak or criticals are. Even before I put any points into rifleman, my 4 crank Laser Musket would let me one hit kill power armor wearing raiders if I used a VATS crit, while my normal laser rifle would just hurt them a lot on a vats crit.Wait until you find that automatic musket. Sturges gives you one if you beat the game with the Minutemen but it's possible (barely) to get one from random drops. The automatic laser musket has to be the second most fun gun to use in the game (first is the Broadsider).EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …The Laser Musket gets almost no damage from mods besides Six Crank, which is a total damage multiplier so it works with Two Shot. Two Shot's damage is split between two projectiles, but if both projectiles strike the target, they are treated as a single projectile for the purposes of DR. This actually makes Two Shot great at punching through ...

Each subsequent crank charges the capacitor even further with another fusion cell, to a maximum of two (mods can be added to increase energy capacity to a maximum of six cells worth). Once loaded, the Laser Musket can be fired, consuming all the cells stored in one powerful shot.But in reality, the best way to optimize a 6 crank laser musket's use (especially a high damage 2-shot version) is engaging enemies in VATS; when you crank it all the way and go to VATS it will only use 2 of the six charges per shot, meaning you get 3 shots before having to crank it again; this is particularly handy when you're sniping at mid ...Quite a few people. A fully upgraded laser musket has one of the highest damage in the game and is one of the best sniper weapons with a damage output that surpasses the Gauss Rifle. In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket. I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ... Instagram:https://instagram. ellwood city fall festival 2023dan greinermccoy funeral home inc. obituariesprismarine So really it holds one, but different charge levels. "It seems to have run its course, gone off course, rolled down a cliff, hit a cow and then exploded."~Sven (About a thread.) AnonoDash 8 years ago #8. you tap square a few times and it winds it for you, since it doesnt reload traditionally like other laser guns. dachshunds for sale in valumn stock forecast 2025 I have a unique six-crank laser musket called Dancing Mad (it came from a quest mod). On Hard and below it oneshots just about anything, even without the sneak bonus. Only downsides are the cranking and it requiring so much AP per shot that it can't be used in VATS without perks and gear that boosts AP or reduces cost. ohio walmart mass shooting Not the most hilarious laser musket, but damn near. A never ending one is the best, though I'm unsure if you can even legitimately get it. You can just crank it however much you want, but it'll eat all your fusion cells no matter how many shots you crank. At 800 cranks, it's a guaranteed kill of around 26k damage without perks.Join me in Fallout 76: https://discord.gg/xmzSmgCheck out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink: https://www.g2a.com/r/captainoo...Jun 4, 2016 · Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ...